

AME - ANIMATION MOTION EDITOR donated by tStorm

When adding moveable surfaces to your new 3d model you will need the
use of the AME. 

You should match up your your new aircraft as close as possible to 
an existing aicraft. Example: Making a new A4 you might want to use
the .atk file for the F4. There will be compromises as there are only 13
aircraft recognised by the game engine. All the "other" aircraft use a
default profile. If you build a new aircraft without useing one of the 13
you will have not control of the moveable items.

The motion limits of Flaps, Ailerons, Landing gear, Gear doors, Air Brakes,
Rudder, Elevator and other items are set in the .atk file. As you can see,
by making a new aircraft you will have to sacrifice an existing one. 

ONLY ADJUST THE [RAD] VALUES! FOUND IN THE CONTROL SURFACES DATA AND THE
GEAR MECHANISM DATA CHARTS. CHANGING OTHER VALUES CAN HAVE SERIOUS EFFECTS
ON THE AUOTPILOT AND ARTIFICIAL INTELLIGENCE.

When you have made your new aircraft and want to enter it into the game
you should follow the instructions in "Add A New Plane" found at McFly's
Hangar.

This is very new territory. There are no instruction with it but a study
of the charts looks pretty straight forward. If you find any new tricks
please let the rest of the community know.

The AME is not to be distributed by any means. This is available only from
McFly's Hangar www.bobsyouruncle.net/mcflyhome.htm and is inteded for your 
private use. Any aircraft made with this utility for public distribution
is required to be tested by the USAF Development Team.

Thanks and have fun.

Tyler McFly

